Originally posted to tumblr on December 28 2018. Reposted here for archiving of posts I want to keep.
Monday, May 27, 2019
Saturday, May 25, 2019
Evelina deserved better (Dragon Age 2 spoilers)
Originally posted to tumblr on May 27 2017. Reposted here for archiving of posts I want to keep.
Evelina: Do you have coin to spare, messere? My children are starving.
On my first playthrough I either completely missed encountering Evelina in Act 2 or had forgotten about her by Act 3. So when on my second playthrough I still had vivid memories of her horror movie esque appearance in On The Loose, meeting her three years before that happens and while she’s still herself was a punch to the gut. Hawke can give her money, but it won’t make a difference. She will still eventually have to go beg the Chantry for help to feed her family, and they will respond by locking her up in the Circle, leaving the children she’s been looking after to fend for themselves.
And, well, I don’t like the On The Loose quest, more on that when I get to it, I guess. But about Evelina specifically, I feel like she’s also kind of a victim of the devs, too, dropping the ball on her, even more than Huon and Emile who don’t get a very fair treatment, either, because you know who I had in my party when I ran into her? Anders. Who grew up in Kinloch Hold. Evelina is a Fereldan mage, who spent eight years in Kinloch Hold, only escaping the Circle to flee the Blight.
I’ve seen people wonder about whether Anders and Cullen recognized each other in DA2 and why not, but I think that one makes perfect sense. Cullen had only been a templar for a year at the time of the mage origin in DA:O, Anders spent a year (!) in solitary confinement before escaping for the final time, probably not long either before or after the mage origin. It’s entirely possible they barely or even never crossed paths in Kinloch. But Anders and Evelina should recognize each other.
And, well, I don’t like the On The Loose quest, more on that when I get to it, I guess. But about Evelina specifically, I feel like she’s also kind of a victim of the devs, too, dropping the ball on her, even more than Huon and Emile who don’t get a very fair treatment, either, because you know who I had in my party when I ran into her? Anders. Who grew up in Kinloch Hold. Evelina is a Fereldan mage, who spent eight years in Kinloch Hold, only escaping the Circle to flee the Blight.
I’ve seen people wonder about whether Anders and Cullen recognized each other in DA2 and why not, but I think that one makes perfect sense. Cullen had only been a templar for a year at the time of the mage origin in DA:O, Anders spent a year (!) in solitary confinement before escaping for the final time, probably not long either before or after the mage origin. It’s entirely possible they barely or even never crossed paths in Kinloch. But Anders and Evelina should recognize each other.
I’m trying to come up with other explanations than writing oversight,
but nothing else makes sense. Like did they forget when giving her a
backstory where one of Hawke’s companions is from, or…
Just a guess (Dragon Age 2 spoilers)
Wilmod: (Laughs) You have struck me for the last time, you pathetic human. To me!
Hawke: Do you think he was possessed?
Karl Thekla and BioWare's double standards in writing LGBT+ characters (Dragon Age 2 spoilers)
Originally posted to tumblr in 2016, reposted here for archiving of posts I want to keep.
[tw: death, homophobia, biphobia, abuse]
Sometimes I’m hit with just how bitter I am at the way DA2 brushes Karl Thekla and his relationship with Anders under the rug.
Aveline and Anders have both recently lost their significant other, both with the same additional trauma of just how said significant other died, too. For starters, that’s a clear parallel between two of your Hawke’s companions, which gives insight into both their characters.
Karl is dead because of templars, people like Aveline’s husband Wesley, so Anders doesn’t feel inclined to be respectful to Wesley’s memory. Anders calling templars jailors of innocent people whom they abuse with little to no consequences is something Aveline tends to not want to hear, because her late templar husband was a good person, right? That Aveline and Anders don’t get along well enough to support each other in their loss is sad yet makes sense, though there’s potential for better understanding if only they both knew they have this in common. The emotional impact and context for the way they behave towards each other is certainly lost if the player doesn’t know it.
[tw: death, homophobia, biphobia, abuse]
Sometimes I’m hit with just how bitter I am at the way DA2 brushes Karl Thekla and his relationship with Anders under the rug.
Aveline and Anders have both recently lost their significant other, both with the same additional trauma of just how said significant other died, too. For starters, that’s a clear parallel between two of your Hawke’s companions, which gives insight into both their characters.
Karl is dead because of templars, people like Aveline’s husband Wesley, so Anders doesn’t feel inclined to be respectful to Wesley’s memory. Anders calling templars jailors of innocent people whom they abuse with little to no consequences is something Aveline tends to not want to hear, because her late templar husband was a good person, right? That Aveline and Anders don’t get along well enough to support each other in their loss is sad yet makes sense, though there’s potential for better understanding if only they both knew they have this in common. The emotional impact and context for the way they behave towards each other is certainly lost if the player doesn’t know it.
Fenris and Anders's idea of small talk apparently (Dragon Age 2 spoilers)
Originally posted to tumblr on May 10 2016. Reposted here for archiving of posts I want to keep.
[TW: slavery, abuse]
They both lack some context in this conversation or it might go more smoothly.
[TW: slavery, abuse]
Fenris: Why was your friend made Tranquil? Do you know?To be clear, which it apparently hasn’t been to many from the conversation itself, Anders isn’t making a suggestion for how the world should be with that comment about slaves, not even just to say something offensive to rile up Fenris. It’s an attempt to illustrate how wrong the magical lobotomy that’s Rite of Tranquility is. Anders compares the Circle system to slavery in several conversations with Fenris and other characters, and it’s not exactly untrue, either, considering the Tranquil especially are literally used as free labor by the Chantry while they can’t say no or make demands. I mean it is also offensive, but I don’t think that was the main point.
Anders: No, and it doesn’t matter. Nobody deserves that.
Fenris: I know some mages who deserve that.
Anders: Really? Perhaps they should start making slaves Tranquil—then they wouldn’t dream of escaping! Wouldn’t that be wonderful?
Fenris: Slaves do not attract demons that try to possess them.
Anders: Which clearly justifies it? What a perfect solution!
They both lack some context in this conversation or it might go more smoothly.
Thoughts on Fenris and helping mages (Dragon Age 2 spoilers)
Originally posted to tumblr on September 28 2015. Reposted here for archiving of posts I want to keep.
I personally like my DA2 companions friended and my Hawkes pro-mage, and while that’s a bit complicated with Fenris, it’s really not that incompatible at all.
[TW: abuse]
I personally like my DA2 companions friended and my Hawkes pro-mage, and while that’s a bit complicated with Fenris, it’s really not that incompatible at all.
[TW: abuse]
Wednesday, May 22, 2019
A good scene
Originally posted to tumblr on December 2018. Reposted here for archiving of posts I want to keep.
Zia: Look at that.
Zia: Never thought I'd see one in real life.
Zia: She's beautiful.
Bi ladies holding lesbians while tearing up about dinosaurs together and
also ladies looking at ladies like they’re even more beautiful than
dinosaurs. Now, if only we had gotten a confirmation in the movie itself about at least Zia being a lesbian because interview-reveals don't count as representation, but for the first scene in the whole movie series that passes the Bechdel–Wallace test, not a bad way to go about it.
Raptor claw tapping
[tw discussion of animal abuse]
We see (and hear) the Indoraptor tapping his sickle claws to the floor in Fallen Kingdom a lot. What's the purpose of this behavior?
It doesn't get elaborated on in the movie, but other material mentions he uses the sound created by the tapping for finding prey through echolocation. I've talked before about that I think it's not necessarily something he started doing for that purpose, but perhaps a frustrated motion to cope with his captivity and lack of enrichment, that he noticed he can also use to navigate his surroundings outside the cage despite not seeing every part of the space. But, there's also the fact that he isn't the only raptor we see doing this.
We see (and hear) the Indoraptor tapping his sickle claws to the floor in Fallen Kingdom a lot. What's the purpose of this behavior?
It doesn't get elaborated on in the movie, but other material mentions he uses the sound created by the tapping for finding prey through echolocation. I've talked before about that I think it's not necessarily something he started doing for that purpose, but perhaps a frustrated motion to cope with his captivity and lack of enrichment, that he noticed he can also use to navigate his surroundings outside the cage despite not seeing every part of the space. But, there's also the fact that he isn't the only raptor we see doing this.
Friday, May 17, 2019
Recent catting
Things Hiihoo has been up to.
I'm so glad she likes the little bridge I put between my desk and the table near the window for her. She likes to sit and nap on both, and to look out the window, but she's old and not a good jumper anymore. This reduces a bit the number of jumps necessary for moving around. She's getting a ramp up to one of these surfaces when I figure out how to place it.
And gotta have walks.
Hiihoo kitten photos
Baby pictures of my baby. I didn't have a digital camera when I adopted her, so these are scans.
First day in new home, or not quite, since we spent that first day at my parents', before taking her to my apartment. It's January 2004 and she's about three months old.
Masu kitten photos
Baby pictures of my cat's little sister, who lives with my brother, and is still pretty little despite being 13 years old this year.
August 2006, about three months old and newly adopted.
So smol.
Thursday, May 16, 2019
Exploring Anders's clinic
Since I like to snoop around the companions’ home bases, Anders might have a balcony, too!
Fic often mentions Anders having a back room at the clinic for a bed and other personal belongings, few as those might be. In the game the two doorways at the back of the clinic lead to a space filled with random rubble, which seems to open to the cliffside at one end. I’m willing to believe this is just how things start out, though, like with Fenris’s mansion supposedly having dead bodies for several years, and once Anders is settled enough and has some spare time, this space gets cleaned up.
The open wall, though, is strange. Not that it exists, Darktown is part old mineshafts, maybe that was for dumping cartfuls of whatever unusable rubbish you get when mining, into the canal below. But the light coming in from there is flickering, like a fire, not like daylight. And there definitely seems to be some sort of platform there.
Maybe it’s just that the map designers needed a bright light there so the player can’t see there’s not actually more scenery behind the wall, and put one of those campfires there to provide it, and the platform is just to have something to put the fire on. But also, maybe not. Maybe a balcony. Maybe a signal fire for something. I don’t know, do with this what you will.
Fic often mentions Anders having a back room at the clinic for a bed and other personal belongings, few as those might be. In the game the two doorways at the back of the clinic lead to a space filled with random rubble, which seems to open to the cliffside at one end. I’m willing to believe this is just how things start out, though, like with Fenris’s mansion supposedly having dead bodies for several years, and once Anders is settled enough and has some spare time, this space gets cleaned up.
The open wall, though, is strange. Not that it exists, Darktown is part old mineshafts, maybe that was for dumping cartfuls of whatever unusable rubbish you get when mining, into the canal below. But the light coming in from there is flickering, like a fire, not like daylight. And there definitely seems to be some sort of platform there.
Maybe it’s just that the map designers needed a bright light there so the player can’t see there’s not actually more scenery behind the wall, and put one of those campfires there to provide it, and the platform is just to have something to put the fire on. But also, maybe not. Maybe a balcony. Maybe a signal fire for something. I don’t know, do with this what you will.
Well, how does the Amell estate cellar work, then?
Other than that it's the biggest.
Carver: Apparently the most extensive wine cellar in Kirkwall is now a slave highway from the Undercity. That's the family legacy.
Fun fact this same ladder leads to a pride demon lair in Act 3.
Fenris's mansion, how does it work?
I’d never realized before that there’s a third floor even in the game,
though I figured there must be more rooms than we’re shown (same with
the Amell estate, or else neither would be a very functionally designed
house considering we never see, for example, a kitchen in either of
them) because those rooms are not necessary for gameplay. But with the
Hightown mansions all (except the Amell estate) sharing the same basic
floorplan, it was easier to notice in the mansion entered in Night Lies,
since it’s furnished there, and not obscured by a beam of moonlight and
dust particles. Where are the stairs to that floor, though, who knows.
There's a whole room there with an open wall and space for a bunch of bookcases, and a door leading to presumably a balcony/roof terrace since it's flanked by windows.
A small indoors balcony with a door to??? It's flanked by windows, too, so maybe you enter this balcony through a terrace that has an entrance to the house elsewhere? ...or it's just indoors windows.
Cave at Sundermount summit (Dragon Age 2 spoilers)
Originally posted to tumblr on February 3 2017. Reposted here for archiving of posts I want to keep.
If you follow the path further to the Sundermount summit than Merrill’s recruitment quest and other possible visits require, you find the cave that will later in the game be revealed to be the place Audacity, the demon/spirit Merrill has been consulting, is bound in. You can’t go in the cave, though, as the entrance is sealed by a magical barrier, looking much like the barrier Merrill opens with blood magic just before the graveyard. This is in Act 1.
So… I went to check the place first thing in Act 2. I’ve done no quests or stopped to talk to anyone I could avoid, just sprinted up the mountain path. And it looks like the cave has not been left alone in the past 3 years.
There’s an empty cart blocking the mouth of the cave now, but the barrier is gone.
If you follow the path further to the Sundermount summit than Merrill’s recruitment quest and other possible visits require, you find the cave that will later in the game be revealed to be the place Audacity, the demon/spirit Merrill has been consulting, is bound in. You can’t go in the cave, though, as the entrance is sealed by a magical barrier, looking much like the barrier Merrill opens with blood magic just before the graveyard. This is in Act 1.
So… I went to check the place first thing in Act 2. I’ve done no quests or stopped to talk to anyone I could avoid, just sprinted up the mountain path. And it looks like the cave has not been left alone in the past 3 years.
There’s an empty cart blocking the mouth of the cave now, but the barrier is gone.
Sunday, May 12, 2019
Blog necromancy
I've spent a long time away from this blog and used tumblr for what I
originally had this for, but tumblr is... getting to be a bad place to
stay at, so I think I'll start using this again as my blog-blog while my patreon remains my sketch blog.
I'll be moving here a bunch of posts I want to keep from tumblr (only posts I made, not reblogs) for the next... idk, couple of weeks? Eventually I'll delete my tumblr. If there's any posts I've made that you'd like to keep linking to or something, let me know. The art I'd posted there is still up at either my site, my deviantart, or both.
If you want to comment on any posts, no account is needed, and you can comment as anon, too.
Sorry that everything's a mess while the move is going on, I hope this will eventually become a more or less organized blog for site updates, life updates, photos, fandom meta, stuff like that.
Thank you for wanting to stay in touch, or to lurk around to see stuff I make, or for having done either during the time I've used a different blogging platform. Or if you don't, no hard feelings, that's life.
Now back to trying to make this place cozy for myself~
I'll be moving here a bunch of posts I want to keep from tumblr (only posts I made, not reblogs) for the next... idk, couple of weeks? Eventually I'll delete my tumblr. If there's any posts I've made that you'd like to keep linking to or something, let me know. The art I'd posted there is still up at either my site, my deviantart, or both.
If you want to comment on any posts, no account is needed, and you can comment as anon, too.
Sorry that everything's a mess while the move is going on, I hope this will eventually become a more or less organized blog for site updates, life updates, photos, fandom meta, stuff like that.
Thank you for wanting to stay in touch, or to lurk around to see stuff I make, or for having done either during the time I've used a different blogging platform. Or if you don't, no hard feelings, that's life.
Now back to trying to make this place cozy for myself~
Waywards (Dragon Age 2 spoilers)
Originally posted to tumblr on February 3 2018. Reposted here for archiving of posts I want to keep.
The companions’ remarks during quests can be pretty revealing sometimes how personal the task currently at hand is to them, for reasons Hawke may not be aware of yet. Wayward Son hits close to home for a lot of them.
(For a lot of them the reason is parents, but not only that. In any case, warning for, in addition to references to slavery, child abuse or otherwise difficult relationships with parents.)
The companions’ remarks during quests can be pretty revealing sometimes how personal the task currently at hand is to them, for reasons Hawke may not be aware of yet. Wayward Son hits close to home for a lot of them.
(For a lot of them the reason is parents, but not only that. In any case, warning for, in addition to references to slavery, child abuse or otherwise difficult relationships with parents.)
Bethany: Can we help this woman? This could be Mother...
Carver: This will be Mother if we're not careful.
Isabela is a better person than anyone (herself included) expects her to turn out to be
Originally posted to tumblr as several posts. Reposted here for archiving of posts I want to keep.
[TW: slavery, misogyny, racism, abuse] [Spoilers for Dragon Age 2]
Isabela deserves all the boats, and I’m sad the only way she gets to have one again during the game involves letting Castillon go. It’s obviously important to her, considering it’s what the desire demon tempts her with in Night Terrors, too. What’s a pirate without a ship, after all? It's far from being just about the ship itself, though.
[TW: slavery, misogyny, racism, abuse] [Spoilers for Dragon Age 2]
Isabela: Sometimes I come to the docks just to look at the boats.
Isabela deserves all the boats, and I’m sad the only way she gets to have one again during the game involves letting Castillon go. It’s obviously important to her, considering it’s what the desire demon tempts her with in Night Terrors, too. What’s a pirate without a ship, after all? It's far from being just about the ship itself, though.
Saturday, May 11, 2019
How to not
Carver: So, you're not like a lot of other girls.
Merrill: No, I'm an elf.
Carver: Right. All right then.
Carver: You're very different from other elves.
Fenris: Oh? You know them all?
Baryonyx scene in Jurassic World: Fallen Kingdom
Originally posted to tumblr on March 25 and 29 2019. Reposted here for archiving of posts I want to keep.
(Spoilers for the movie, obviously)
(Spoilers for the movie, obviously)
One
of Fallen Kingdom’s biggest flaws to me is some of the dinosaurs’
behavior during the volcanic eruption. Why are they bothering to attack
the humans or each other when there’s a basically-apocalypse to run
from? I think the Carnotaurus and Sinoceratops probably don’t have much
of an excuse other than to get a cool shot of Rexy roaring (an aim not
devoid of merit, admittedly, it was a cool shot), but I’ve heard some
kind-of plausible ones for the Baryonyx.
One is that life had not been easy for it out of containment and it was starving, and Claire and Franklin were the first snack it had come across in a long time. Fair enough, the Baryonyx doesn’t look like it’s in very good health and does look pretty skinny. Still, you’d think its survival instinct would be more focused on the lava and finding a way out. If that’s its order of priorities it should probably have died already a long time ago. Another is that, well, it’s attacking senselessly, behaving like a rabid animal, right? Maybe it actually does have rabies. I feel like that should have been in some way established better, though, if that’s what the filmmakers were going for. A mention earlier of a rabies epidemic on the island they should watch out for, or just one of Claire and Franklin saying so during the scene itself, maybe.
As exciting an action scene as it makes, I think a better direction to go in would have been to have the Baryonyx not be hostile towards the humans at all, and barely even pay attention to them, as all three focus on trying to get out of the bunker alive before it’s buried in lava (which you’d think would be an effective enough threat on its own). It’s just an animal, after all, not a monster, right? That would have been an excellent way of conveying that message.
I guess if I’m going to try to explain what did happen in the movie, though, maybe attacking the humans, in the Baryonyx’s understanding of the situation, did equal trying to get out of the bunker? Baryonyx were created already for the first park, though not brought to Isla Nublar before humans left both islands. The movies don’t confirm whether the original part-frog population or its descendants could be among the Baryonyx of Jurassic World, but going by the Blue VR game featuring a Baryonyx nest with eggs, I’d say it’s likely. So potentially this Baryonyx could have lived through growing up in captivity on Sorna (or not, if it’s from a later generation, but I guess its unhealthy appearance could also just be caused by old age), the conditions on Sorna getting less and less survivable, humans suddenly showing up soon after and recapturing it, living in captivity in JW, and now its environment getting difficult to live in again, and wouldn’t you know, humans show up. Maybe it’s just used to a lot about the world around it being controlled by humans, so lava pouring into the tunnel it’s in? Might as well be humans’ doing. Maybe if it kills the humans all that will stop.
..
I just rewatched the scene, and actually I don’t think the Baryonyx starts behaving in a way that’s unquestionably hostile until after it’s hit with lava to the face (which should have killed it, but I’ll let that slide, because that’s just how lava works in this movie and most works of fiction anyway). It’s stressed and kind of aggressive, but it’s trying to escape a fiery death, so that’s not unexpected. It gets the lava on it by trying to walk to Claire and Franklin’s side of the room, which understandably has the humans scared, because it’s a big, potentially dangerous animal, but the opening of its mouth as it takes the step could be a bite attempt or it could be just to vocalize.
Going by its apparent poor health, and especially if assuming it’s a result of, or at least not helped by, being old enough to have been created already for the first park, I don’t think there’s anything in the scene indicating the Baryonyx couldn’t perhaps be mostly blind. In which case, it knows it’s in danger, but can’t see well what’s happening around it, and then something hits it and that hurts, while it can smell there’s humans around. For all it knows, the humans attacked it.
I doubt that’s what the filmmakers’ intention was, or if so it should have been made clearer, but sure, that could work.
In any case, the only exit from the room is where the humans are going, even though the bite attempts make clear the Baryonyx isn’t following Claire and Franklin just because of that. It would have been really cool if it had been the Baryonyx that actually found the way out, though, wouldn’t it? The humans expect it’s trying to get to their side of the lava flow because it wants to kill them, because of course, but no, it just smells fresh air coming from the vent and is trying to get out. We can still have suspenseful close encounter with dino jaws, though, because the Baryonyx can’t open the hatch at the top, and can’t be explained to that it needs to back off before one of the humans climbs up to open it. So it’s climb over a dinosaur up a narrow vent to wrestle open a hatch while right next to its snapping mouth (and then quickly climb out before it runs you over), or stay with the lava.
One is that life had not been easy for it out of containment and it was starving, and Claire and Franklin were the first snack it had come across in a long time. Fair enough, the Baryonyx doesn’t look like it’s in very good health and does look pretty skinny. Still, you’d think its survival instinct would be more focused on the lava and finding a way out. If that’s its order of priorities it should probably have died already a long time ago. Another is that, well, it’s attacking senselessly, behaving like a rabid animal, right? Maybe it actually does have rabies. I feel like that should have been in some way established better, though, if that’s what the filmmakers were going for. A mention earlier of a rabies epidemic on the island they should watch out for, or just one of Claire and Franklin saying so during the scene itself, maybe.
As exciting an action scene as it makes, I think a better direction to go in would have been to have the Baryonyx not be hostile towards the humans at all, and barely even pay attention to them, as all three focus on trying to get out of the bunker alive before it’s buried in lava (which you’d think would be an effective enough threat on its own). It’s just an animal, after all, not a monster, right? That would have been an excellent way of conveying that message.
I guess if I’m going to try to explain what did happen in the movie, though, maybe attacking the humans, in the Baryonyx’s understanding of the situation, did equal trying to get out of the bunker? Baryonyx were created already for the first park, though not brought to Isla Nublar before humans left both islands. The movies don’t confirm whether the original part-frog population or its descendants could be among the Baryonyx of Jurassic World, but going by the Blue VR game featuring a Baryonyx nest with eggs, I’d say it’s likely. So potentially this Baryonyx could have lived through growing up in captivity on Sorna (or not, if it’s from a later generation, but I guess its unhealthy appearance could also just be caused by old age), the conditions on Sorna getting less and less survivable, humans suddenly showing up soon after and recapturing it, living in captivity in JW, and now its environment getting difficult to live in again, and wouldn’t you know, humans show up. Maybe it’s just used to a lot about the world around it being controlled by humans, so lava pouring into the tunnel it’s in? Might as well be humans’ doing. Maybe if it kills the humans all that will stop.
..
I just rewatched the scene, and actually I don’t think the Baryonyx starts behaving in a way that’s unquestionably hostile until after it’s hit with lava to the face (which should have killed it, but I’ll let that slide, because that’s just how lava works in this movie and most works of fiction anyway). It’s stressed and kind of aggressive, but it’s trying to escape a fiery death, so that’s not unexpected. It gets the lava on it by trying to walk to Claire and Franklin’s side of the room, which understandably has the humans scared, because it’s a big, potentially dangerous animal, but the opening of its mouth as it takes the step could be a bite attempt or it could be just to vocalize.
Going by its apparent poor health, and especially if assuming it’s a result of, or at least not helped by, being old enough to have been created already for the first park, I don’t think there’s anything in the scene indicating the Baryonyx couldn’t perhaps be mostly blind. In which case, it knows it’s in danger, but can’t see well what’s happening around it, and then something hits it and that hurts, while it can smell there’s humans around. For all it knows, the humans attacked it.
I doubt that’s what the filmmakers’ intention was, or if so it should have been made clearer, but sure, that could work.
In any case, the only exit from the room is where the humans are going, even though the bite attempts make clear the Baryonyx isn’t following Claire and Franklin just because of that. It would have been really cool if it had been the Baryonyx that actually found the way out, though, wouldn’t it? The humans expect it’s trying to get to their side of the lava flow because it wants to kill them, because of course, but no, it just smells fresh air coming from the vent and is trying to get out. We can still have suspenseful close encounter with dino jaws, though, because the Baryonyx can’t open the hatch at the top, and can’t be explained to that it needs to back off before one of the humans climbs up to open it. So it’s climb over a dinosaur up a narrow vent to wrestle open a hatch while right next to its snapping mouth (and then quickly climb out before it runs you over), or stay with the lava.
The Raptor Fic™
Reuploading the chapter header images for Last Queens of Thieves, my Jurassic Park (and Jurassic World, towards the end) fanfiction about raptors, and about my speculations about their history of living out of containment on Isla Nublar being longer than the movies, or one of the games, cover.
I'll probably draw more of the scenes and characters from it in near future, albeit a bit more anthropomorphized than the fic's style.
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